<?xml version="1.0" encoding="utf-8"?>
<!-- Morpho MFNR Parameters Configuration -->
<!-- Copyright(c) 2022 Morpho China,Inc. -->
<image_mfnr>
   <version type="string" length="1">v1.1.4_mfnr_front_N6_iii_20231214</version>
   <camera_id type="int" length="1">1</camera_id>
   <params>
      <iso value="200">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.2</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">2.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.2</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.15</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">3</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">1.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">1.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">2</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.1</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">2</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.15</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.15</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="400">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">2.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.2</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.15</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">3</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">1.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">1.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.2</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">1</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.1</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">2</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="1200">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">2.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.4</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.55</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">3</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">1.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">1.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">1</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.1</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">3</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

     <iso value="2000">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">2.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.2</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.55</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">3</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">2.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">1.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">0.5</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.1</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">3</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.2</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.2</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.2</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.2</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="3000">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">2.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.4</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.6</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">3</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">4.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0.2</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0.3</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">3.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">0.1</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.1</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">3</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="4400">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level type="float" rang="[0.0,1.0]" default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level type="float" rang="[0.0,5.0]" default="1.0" length="1">3.0</ghost_nr_level>
               <unsharp_level type="float" rang="[0.0,1.0]" default="0.2" length="1">0</unsharp_level>
               <unsharp_range_low type="float" rang="[0.0,1.0]" default="0.2" length="1">0.2</unsharp_range_low>
               <unsharp_range_high type="float" rang="[0.0,1.0]" default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</structure_level>
               <structure_sigma type="float" rang="[0.0,5.0]" default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level type="float" rang="[1.0,1.5]" default="1.0" length="1">0.6</y_nr_level>
               <y_nr_radius type="int" rang="[1,32]" default="19" length="1">6</y_nr_radius>
               <c_nr_level type="float" rang="[0.0,-]" default="4.0" length="1">4.0</c_nr_level>
               <c_nr_radius type="int" rang="[1,32]" default="3" length="1">6</c_nr_radius>
               <c_nr_times type="int" rang="[0,-]" default="1" length="1">1</c_nr_times>
               <c_nr_color_boost type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level type="float" rang="[0,-]" default="0.0" length="1">1.2</low_freq_level>
               <high_freq_level type="float" rang="[0,-]" default="0.0" length="1">1.0</high_freq_level>
               <y_gain_adder type="float" rang="[0,-]" default="0.0" length="1">0</y_gain_adder>
               <c_gain_adder type="float" rang="[0,-]" default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level type="float" rang="[1.0,16.0]" default="1.0" length="1">3.0</dark_nr_level>
               <deghost_level_face type="float" rang="[0,5.0]" default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level type="float" rang="[0.0,8.0]" default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level type="float" rang="[0.0,2.0]" default="1.0" length="1">0.1</face_unsharp_level>
               <white_black_level type="float" rang="[0.0,1.0]" default="1.0" length="1">1.0</white_black_level>
               <noise_mode type="int" rang="[0,1]" default="0" length="1">1</noise_mode>
               <round_nr_level type="float" rang="[0.0,16.0]" default="0.0" length="1">0.5</round_nr_level>
               <round_nr_radius type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0</hfe_level>
               <lfe_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0</local_noise_nr_level>
               <lce_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lce_level>
               <lce_eps type="float" rang="[0.0,1.0]" default="0.0" length="1">0</lce_eps>
               <edge_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0</edge_nr_level>
               <high_freq_level_0 type="float" rang="[0.0,-]" default="0.0" length="1">0</high_freq_level_0>
               <high_accuracy_mode type="int" rang="[0,1]" default="0" length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="5200">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level type="float" rang="[0.0,1.0]" default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level type="float" rang="[0.0,5.0]" default="1.0" length="1">3.0</ghost_nr_level>
               <unsharp_level type="float" rang="[0.0,1.0]" default="0.2" length="1">0.3</unsharp_level>
               <unsharp_range_low type="float" rang="[0.0,1.0]" default="0.2" length="1">0.5</unsharp_range_low>
               <unsharp_range_high type="float" rang="[0.0,1.0]" default="0.6" length="1">0.9</unsharp_range_high>
               <structure_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</structure_level>
               <structure_sigma type="float" rang="[0.0,5.0]" default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level type="float" rang="[1.0,1.5]" default="1.0" length="1">1.2</y_nr_level>
               <y_nr_radius type="int" rang="[1,32]" default="19" length="1">9</y_nr_radius>
               <c_nr_level type="float" rang="[0.0,-]" default="4.0" length="1">4.0</c_nr_level>
               <c_nr_radius type="int" rang="[1,32]" default="3" length="1">6</c_nr_radius>
               <c_nr_times type="int" rang="[0,-]" default="1" length="1">1</c_nr_times>
               <c_nr_color_boost type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level type="float" rang="[0,-]" default="0.0" length="1">3.0</low_freq_level>
               <high_freq_level type="float" rang="[0,-]" default="0.0" length="1">2.0</high_freq_level>
               <y_gain_adder type="float" rang="[0,-]" default="0.0" length="1">11.0</y_gain_adder>
               <c_gain_adder type="float" rang="[0,-]" default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level type="float" rang="[1.0,16.0]" default="1.0" length="1">3.0</dark_nr_level>
               <deghost_level_face type="float" rang="[0,5.0]" default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level type="float" rang="[0.0,8.0]" default="1.0" length="1">0</face_nr_level>
               <face_unsharp_level type="float" rang="[0.0,2.0]" default="1.0" length="1">4.0</face_unsharp_level>
               <white_black_level type="float" rang="[0.0,1.0]" default="1.0" length="1">1.0</white_black_level>
               <noise_mode type="int" rang="[0,1]" default="0" length="1">1</noise_mode>
               <round_nr_level type="float" rang="[0.0,16.0]" default="0.0" length="1">0.5</round_nr_level>
               <round_nr_radius type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level type="float" rang="[0.0,1.0]" default="0.0" length="1">1.5</hfe_level>
               <lfe_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</local_noise_nr_level>
               <lce_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lce_level>
               <lce_eps type="float" rang="[0.0,1.0]" default="0.0" length="1">0.7</lce_eps>
               <edge_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.15</edge_nr_level>
               <high_freq_level_0 type="float" rang="[0.0,-]" default="0.0" length="1">10.0</high_freq_level_0>
               <high_accuracy_mode type="int" rang="[0,1]" default="0" length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="7600">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">4.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.0</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.4</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">0.8</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">6</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">3.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">3</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0.1</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0.2</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">4.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">1.2</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">1</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.2</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">5</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.3</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.3</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

      <iso value="10000">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">3.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.0</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.4</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">1.5</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">9</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">3.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">9</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">0.1</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">0.2</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">1.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">0</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0.2</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">4</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.3</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

       <iso value="999999">
         <image_mfnr_array>
            <mfnr id="0">
               <deghost_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.1</deghost_level>
               <ghost_nr_level      type="float" rang="[0.0,5.0]"  default="1.0" length="1">5.0</ghost_nr_level>
               <unsharp_level       type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.0</unsharp_level>
               <unsharp_range_low   type="float" rang="[0.0,1.0]"  default="0.2" length="1">0.4</unsharp_range_low>
               <unsharp_range_high  type="float" rang="[0.0,1.0]"  default="0.6" length="1">0.6</unsharp_range_high>
               <structure_level     type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</structure_level>
               <structure_sigma     type="float" rang="[0.0,5.0]"  default="1.0" length="1">1.0</structure_sigma>
               <y_nr_level          type="float" rang="[1.0,1.5]"  default="1.0" length="1">1.5</y_nr_level>
               <y_nr_radius         type="int"   rang="[1,32]"     default="19"  length="1">9</y_nr_radius>
               <c_nr_level          type="float" rang="[0.0,-]"    default="4.0" length="1">12.0</c_nr_level>
               <c_nr_radius         type="int"   rang="[1,32]"     default="3"   length="1">9</c_nr_radius>
               <c_nr_times          type="int"   rang="[0,-]"      default="1"   length="1">1</c_nr_times>
               <c_nr_color_boost    type="float" rang="[1.0,1.3]"  default="1.0" length="1">1.0</c_nr_color_boost>
               <low_freq_level      type="float" rang="[0,-]"      default="0.0" length="1">3</low_freq_level>
               <high_freq_level     type="float" rang="[0,-]"      default="0.0" length="1">4</high_freq_level>
               <y_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</y_gain_adder>
               <c_gain_adder        type="float" rang="[0,-]"      default="0.0" length="1">0.0</c_gain_adder>
               <dark_nr_level       type="float" rang="[1.0,16.0]" default="1.0" length="1">2.0</dark_nr_level>
               <deghost_level_face  type="float" rang="[0,5.0]"    default="1.0" length="1">0.1</deghost_level_face>
               <face_nr_level       type="float" rang="[0.0,8.0]"  default="1.0" length="1">0.1</face_nr_level>
               <face_unsharp_level  type="float" rang="[0.0,2.0]"  default="1.0" length="1">1.0</face_unsharp_level>
               <white_black_level   type="float" rang="[0.0,1.0]"  default="1.0" length="1">0</white_black_level>
               <noise_mode          type="int"   rang="[0,1]"      default="0"   length="1">1</noise_mode>
               <round_nr_level      type="float" rang="[0.0,16.0]" default="0.0" length="1">4</round_nr_level>
               <round_nr_radius     type="float" rang="[0.2,10.0]" default="0.4" length="1">4.5</round_nr_radius>
               <hfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.5</hfe_level>
               <lfe_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</lfe_level>
               <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</local_noise_nr_level>
               <lce_level           type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.2</lce_level>
               <lce_eps             type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.6</lce_eps>
               <edge_nr_level       type="float" rang="[0.0,1.0]"  default="0.0" length="1">0.0</edge_nr_level>
               <high_accuracy_mode  type="int"   rang="[0,1]"      default="0"   length="1">1</high_accuracy_mode>
            </mfnr>
         </image_mfnr_array>
      </iso>

   </params>
</image_mfnr>
