<?xml version="1.0" encoding="utf-8"?>

<!-- Morpho MFNR Parameters Configuration -->
<!-- Copyright(c) 2023 Morpho China,Inc. -->
<image_mfnr>
    <version type="string" length="1">v1.0.7_mfnr_N6_i_20240110</version>
    <camera_id type="int" length="1">2</camera_id>

    <params>
        <iso value="50">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.5</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.2</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">4</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">0.1</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.5</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">3</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">0</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.2</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.5</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.2</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="100">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.2</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.5</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">1.5</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">0.1</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.55</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.2</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">0</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.7</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>
        <iso value="200">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.55</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.1</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">4</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.0</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <edge_nr_level        type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</edge_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">0.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">0</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.7</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.6</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="250">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.2</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">1.5</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.2</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.3</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.55</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">4</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.5</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">0.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">0</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.0</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="400">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.2</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">1.5</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.2</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.3</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.55</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">3</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.5</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">0.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">0</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.0</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="800">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.2</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">3.5</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.5</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.55</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</local_noise_nr_level>
                    <edge_nr_level        type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</edge_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.3</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">1.2</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.7</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.4</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="1200">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.1</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">1.5</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.8</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.0</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.25</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</local_noise_nr_level>
                    <edge_nr_level        type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</edge_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.3</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.2</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.1</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.0</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.2</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">1.0</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="1600">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.1</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.5</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">0.5</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">1.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">2.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <edge_nr_level        type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</edge_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">2.0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.5</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.2</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">1.0</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.4</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.6</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="2000">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="1.0" length="1">0.1</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">1.0</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">1.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">2.0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.5</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.2</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">1.0</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.4</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.6</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="3200">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.1</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">2.5</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">2.5</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">1.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.55</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">2.0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">5</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">9</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">1.0</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.5</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.6</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>

        <iso value="4800">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0.1</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">1.2</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">7</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">3.0</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">1.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.0</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.5</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.2</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">2</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">2.0</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">0.5</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">1.5</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">1</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.3</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">1.0</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.5</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <lce_eps              type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</lce_eps>
                    <lce_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.6</lce_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>
        
        <iso value="99999">
            <image_mfnr_array>
                <mfnr id="0">
                    <high_accuracy_mode   type="int"   rang="[0,1]"     default="0"   length="1">1</high_accuracy_mode>
                    <deghost_level        type="float" rang="[0.0,2.0]" default="0.2" length="1">0</deghost_level>
                    <deghost_level_face   type="float" rang="[0.0,2.0]" default="1.0" length="1">0.3</deghost_level_face>
                    <ghost_nr_level       type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</ghost_nr_level>
                    <y_nr_level           type="float" rang="[0.0,5.0]" default="1.0" length="1">2.0</y_nr_level>
                    <y_nr_radius          type="int"   rang="[1,32]"    default="19"  length="1">3</y_nr_radius>
                    <low_freq_level       type="float" rang="[0,-]"     default="0.0" length="1">4.0</low_freq_level>
                    <high_freq_level      type="float" rang="[0,-]"     default="0.0" length="1">0.0</high_freq_level>
                    <hfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.3</hfe_level>
                    <lfe_level            type="float" rang="[0.0,1.0]" default="0.0" length="1">0.1</lfe_level>
                    <dark_nr_level        type="float" rang="[1.0,5.0]" default="1.0" length="1">1.0</dark_nr_level>
                    <local_noise_nr_level type="float" rang="[0.0,1.0]" default="0.0" length="1">0.5</local_noise_nr_level>
                    <face_nr_level        type="float" rang="[0.0,8.0]" default="1.0" length="1">1</face_nr_level>
                    <round_nr_level       type="float" rang="[0.0,4.0]" default="0.0" length="1">1.3</round_nr_level>
                    <round_nr_radius      type="float" rang="[0.2,4.0]" default="0.4" length="1">1.0</round_nr_radius>
                    <c_nr_level           type="float" rang="[0.0,-]"   default="4.0" length="1">2.0</c_nr_level>
                    <c_nr_radius          type="int"   rang="[1,32]"    default="3"   length="1">3</c_nr_radius>
                    <c_nr_times           type="int"   rang="[0,3]"     default="1"   length="1">2</c_nr_times>
                    <c_nr_color_boost     type="float" rang="[1.0,1.3]" default="1.0" length="1">1.0</c_nr_color_boost>
                    <unsharp_level        type="float" rang="[0.0,1.0]" default="0.2" length="1">0.0</unsharp_level>
                    <unsharp_range_low    type="float" rang="[0.0,2.0]" default="0.2" length="1">0.4</unsharp_range_low>
                    <unsharp_range_high   type="float" rang="[0.0,2.0]" default="0.6" length="1">1.0</unsharp_range_high>
                    <white_black_level    type="float" rang="[0.0,1.0]" default="1.0" length="1">0.4</white_black_level>
                    <face_unsharp_level   type="float" rang="[0.0,2.0]" default="1.0" length="1">1.0</face_unsharp_level>
                    <y_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</y_gain_adder>
                    <c_gain_adder         type="float" rang="[0,32]"    default="0.0" length="1">0.0</c_gain_adder>
                    <noise_mode           type="int"   rang="[0,1]"     default="0"   length="1">1</noise_mode>
                </mfnr>
            </image_mfnr_array>
        </iso>
    </params>
</image_mfnr>
