2fa140c331
Signed-off-by: Aubrey Nyx <nyxnyx@disroot.org>
112 lines
4.8 KiB
XML
112 lines
4.8 KiB
XML
<?xml version="1.0"?>
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<sceneDetection>
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<commonSetting>
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<blockWidth>32</blockWidth>
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<blockHeight>32</blockHeight>
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<frameNumToSave>3</frameNumToSave>
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<downsampleFactor>4</downsampleFactor>
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</commonSetting>
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<hdr>
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<indoor_iso>800</indoor_iso>
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<indoor_expoTime>60</indoor_expoTime>
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<indoor_lowExpoRange>5</indoor_lowExpoRange>
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<indoor_highExpoRange>8</indoor_highExpoRange>
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<indoor_lowExpoRangeExtended>5</indoor_lowExpoRangeExtended>
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<indoor_highExpoRangeExtended>5</indoor_highExpoRangeExtended>
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<indoor_lowRatioThre>0.05</indoor_lowRatioThre>
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<indoor_highRatioThre>0.05</indoor_highRatioThre>
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<indoor_face_lowExpoRange>5</indoor_face_lowExpoRange>
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<indoor_face_highExpoRange>8</indoor_face_highExpoRange>
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<indoor_face_lowExpoRangeExtended>5</indoor_face_lowExpoRangeExtended>
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<indoor_face_highExpoRangeExtended>5</indoor_face_highExpoRangeExtended>
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<indoor_face_lowRatioThre>0.05</indoor_face_lowRatioThre>
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<indoor_face_highRatioThre>0.05</indoor_face_highRatioThre>
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<outdoor_iso>200</outdoor_iso>
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<outdoor_expoTime>20</outdoor_expoTime>
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<outdoor_lowExpoRange>5</outdoor_lowExpoRange>
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<outdoor_highExpoRange>8</outdoor_highExpoRange>
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<outdoor_lowExpoRangeExtended>5</outdoor_lowExpoRangeExtended>
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<outdoor_highExpoRangeExtended>5</outdoor_highExpoRangeExtended>
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<outdoor_lowRatioThre>0.05</outdoor_lowRatioThre>
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<outdoor_highRatioThre>0.05</outdoor_highRatioThre>
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<outdoor_face_lowExpoRange>5</outdoor_face_lowExpoRange>
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<outdoor_face_highExpoRange>8</outdoor_face_highExpoRange>
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<outdoor_face_lowExpoRangeExtended>5</outdoor_face_lowExpoRangeExtended>
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<outdoor_face_highExpoRangeExtended>5</outdoor_face_highExpoRangeExtended>
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<outdoor_face_lowRatioThre>0.05</outdoor_face_lowRatioThre>
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<outdoor_face_highRatioThre>0.05</outdoor_face_highRatioThre>
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<night_iso>100</night_iso>
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<night_expoTime>10</night_expoTime>
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<night_lowExpoRange>5</night_lowExpoRange>
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<night_highExpoRange>8</night_highExpoRange>
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<night_lowExpoRangeExtended>5</night_lowExpoRangeExtended>
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<night_highExpoRangeExtended>5</night_highExpoRangeExtended>
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<night_lowRatioThre>0.05</night_lowRatioThre>
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<night_highRatioThre>0.05</night_highRatioThre>
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<night_face_lowExpoRange>5</night_face_lowExpoRange>
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<night_face_highExpoRange>8</night_face_highExpoRange>
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<night_face_lowExpoRangeExtended>5</night_face_lowExpoRangeExtended>
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<night_face_highExpoRangeExtended>5</night_face_highExpoRangeExtended>
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<night_face_lowRatioThre>0.05</night_face_lowRatioThre>
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<night_face_highRatioThre>0.05</night_face_highRatioThre>
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<default_lowExpoRange>5</default_lowExpoRange>
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<default_highExpoRange>8</default_highExpoRange>
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<default_lowExpoRangeExtended>5</default_lowExpoRangeExtended>
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<default_highExpoRangeExtended>5</default_highExpoRangeExtended>
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<default_lowRatioThre>0.05</default_lowRatioThre>
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<default_highRatioThre>0.05</default_highRatioThre>
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<touch_lowExpoRange>5</touch_lowExpoRange>
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<touch_highExpoRange>8</touch_highExpoRange>
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<touch_lowExpoRangeExtended>5</touch_lowExpoRangeExtended>
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<touch_highExpoRangeExtended>5</touch_highExpoRangeExtended>
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<touch_lowRatioThre>0.05</touch_lowRatioThre>
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<touch_highRatioThre>0.05</touch_highRatioThre>
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</hdr>
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<!--add by fengchaoyu for motion detection -->
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<motion>
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<motion_frameDiffThre>17.85</motion_frameDiffThre>
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<motion_blockWidth>32</motion_blockWidth>
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<motion_blockHeight>32</motion_blockHeight>
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<motion_judgeMove>0.015</motion_judgeMove>
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<motion_frameGap1>1</motion_frameGap1>
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<motion_frameGap2>1</motion_frameGap2>
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<motion_roiWidRate>1</motion_roiWidRate>
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<motion_roiHeiRate>1</motion_roiHeiRate>
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<motion_downsample>4</motion_downsample>
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<motion_startIndex>7</motion_startIndex>
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<motion_indoorExpoTime>40</motion_indoorExpoTime>
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<motion_threStaGap>50.0</motion_threStaGap>
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<motion_threEndGap>220.0</motion_threEndGap>
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<motion_threFirStage>30.0</motion_threFirStage>
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<motion_threSecStageK>0.2</motion_threSecStageK>
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<motion_threThirStage>20.0</motion_threThirStage>
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<motion_faceLeftXThre>40</motion_faceLeftXThre>
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<motion_faceTopYThre>40</motion_faceTopYThre>
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<motion_faceRollThre>20</motion_faceRollThre>
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<motion_facePitchThre>20</motion_facePitchThre>
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<motion_faceYawThre>30</motion_faceYawThre>
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<motion_faceSizeThre>40</motion_faceSizeThre>
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</motion>
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<!--add by fengchaoyu for wideangle recommend-->
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<wideangle>
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<wideangle_horizontal>180</wideangle_horizontal>
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<wideangle_horiThre>10</wideangle_horiThre>
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<wideangle_vertical>270</wideangle_vertical>
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<wideangle_vertiThre>10</wideangle_vertiThre>
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<wideangle_minFaceNum>3</wideangle_minFaceNum>
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<wideangle_faceDisRatio>2.0</wideangle_faceDisRatio>
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<wideangle_faceSizeRatio>0.5</wideangle_faceSizeRatio>
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<wideangle_edgeDisRatio>0.1</wideangle_edgeDisRatio>
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</wideangle>
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</sceneDetection>
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